![]() If I had to choose one word to sum up the gameplay it would be this – avoid. The only reason I gave gameplay any points at all is because of the Curien Mansion stage, which is basically the only point in the game that I had any fun. ![]() Wiimote flicks are rarely registered, button placement on the sideways remote is laughable and don’t even get me started on when you take the nunchuck out and let the computer control for you. Talking of controls, they too are pretty terrible. You’d expect that a tennis game on the Wii would have motion control support for every feature, but Sega has inexplicably decided that motion control can only be allowed during the tournaments or in the multiplayer. Also, the game forces you to use the remote on it’s side during the mini-games. Mini-games are supposed to be fun, and these are not fun. Just about every one (with exception to the excellent Curien Mansion one) is broken. The less I say about the mini-games, the better. The tournaments are pretty standard, and you’ll get through them quite quickly. On each planet you’ll play a basic tennis tournament and then some mini-games. There are a bunch of different “planets” that are based on famous Sega games, such as Sonic the Hedgehog or Puyo Pop. Superstar Mode is where you’ll unlock new characters and courts, and other than that there’s no real incentive to play it. You can choose to play the main single player mode, named Superstar Mode, you can play a single or multi-player match or you can play mini-games. The most commendable thing you could say about the gameplay here is that there is a level of variety. ![]() What can I say about Sega Superstars Tennis? Probably the best way to sum it up is that it’s a representation of every game Sega has made post-Saturn: something that shows a ton of promise, but only delivers in non-key moments. ![]()
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